Monday, November 29, 2010

Re: Hair for your baby?

Well, I see this popping up in chat a whole of a lot, so I'll try to answer these two questions here for you!

"Sweet Penelope has hair in the pictures! Do Zoobies now come with hair?"
No, they don't. I got sick of my baby always having an almost-bald head, or a pathetic little bowtie with a tuft of hair. So, with the aid of Photoshop, I've added hair to her cute little face in all the clothing advertisements. Again, the hair is photoshopped! My baby is just as bald as yours. :(

"Sweet Penelope has a hat attachment now! Is it possible to do the same with hair?"
Not at this time. This question opens up a whole can of worms that I hate to deal with. So let me try to answer this in stages:

  1. Sweet Penelope's coats, hats, scarves, and hoodies attach to you, not your baby. They don't interact with the Zooby at all. It's very clever positioning and design, that's all! 
  2. When you hold or rez your baby, watch her head. She likes to look left, right, up, and down, examining her surroundings just like any baby would. In order for "attachment" hair to look natural on her, it would need to also move left, right, up, and down, in time with her head.
  3. To achieve something like this, you would have to be one hell of an LSL scripter. The script would have to account for your height and how it factors in with the baby, for the rotation of the hair, for the timing of the baby's head's movements (which appear to be set on a randomly generated timer and direction), and for various sim lag that could make her hair turn left before her head actually does. In a nutshell? It would only work in a super-controlled environment, and probably for only about 10 seconds before your baby's hair starts doing an impression of Donald Trump's toupee. 
  4. The easiest solution would be for Carrie Tatsu and her scripters to implement hair directly onto their Zooby babies. Attached to their heads, it would move seamlessly whenever they turned to look left, or right, or wherever. It would also work when you rez your baby and let her crawl around, instead of only when you hold her.
  5. In order for your baby to crawl around on the ground, she needs to be set to Physical in the object properties. An object with more than 32 prims can't be set to physical! So Zooby has developed quite a neat system of using a single prim and allowing it to take form of any item you want. In the future, your babies will have hair. You just have to be patient!
UPDATE: Because Zooby Baby loves you, Carrie is working on quite the update for the babies. I have seen one of the new features first-hand, and I must say... I wished I was wearing a diaper myself because I almost wet my pants with excitement. Here is a quote from the official notecard, in case you missed it:
 In a few months we will begin development on updating the Zooby Baby.  The update will allow things like long hair, different colored hair,  jewelry, scarves, boots, long dresses, neko tails, elf ears, a variety of different shaped hats, additional prims for holiday costumes, you name it!  Everything you ever requested we will try to add.  In addition,  the baby will be able to play with new toys, eat from a highchair, and even learn to walk.  We are currently working on a product now that uses something we named "XPrims", prims that can become anything.  We hope to have this product completed in January.  As soon as it is completed we plan to take the code from this new product and use it when we update the Zooby Baby.

Please do not IM me asking me when the Zooby Baby will be updated or if it is already updated.  I promise you, I will keep you personally informed in the group.  And trust me, the update will be well worth the wait.

Carrie Tatsu

I hope that's cleared up some air about this... Any other questions? Feel free to IM or notecard me!

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